I've been pushing myself out of my comforted zone and trying more VFX and realistic asset, and here some samples of my studies.
All feedbacks and tips are more than welcome. :))
Thank you.
W.I.P responsible for uv's, topology, texture, shading and groom. Head Model by Marcin Klicki
Topology. Head Model by Marcin Klicki
W.I.P responsible for uv's, topology, texture, shading and groom. Model by Felipe Mendonca.
W.I.P responsible for uv's, topology, texture, shading, groom and comp.