I’m a Senior Character Artist with over 10 years of experience across feature animation, VFX, games, and commercials.
I enjoy building characters that support storytelling, whether stylized or photoreal. My strength lies in combining artistic judgment with technical depth. I have a strong understanding of anatomy, design, and color, and I work comfortably within modern USD-based pipelines, procedural workflows, and optimized rendering strategies. My experience includes stylized and photoreal modeling, look development, set dressing, lighting, composition, and production-ready asset optimization.
Throughout my career, I’ve worked with studios in Canada, Brazil, Korea, Peru, the United States, and the United Kingdom. That international experience shaped how I approach production: adaptable, collaborative, and always mindful of both artistic intent and technical requirements.
Beyond my role as a Character Artist, I actively support teams by improving workflows. I develop Houdini HDAs, create lightweight Python tools, and build practical solutions that reduce repetitive tasks while maintaining performance and visual quality.
Had the opportunity to contribute as Character Artist, doing Modeling, Surfacing and Grooming. Mostly for Characters, but also for props and environments.
Had the opportunity to contribute as Character Artist, doing Modeling, Surfacing and Grooming. Mostly for Characters, but also for props and environments.
Had the opportunity to contribute as 3D Artist, doing Modeling, Surfacing, Grooming, Lighting and Composition.
Had the opportunity to contribute as 3D Artist, doing Modeling, Surfacing, Grooming, Lighting and Composition.